Weapontypes
Val4 Category Example 0 BAREHAND Gauntlets, Brass Knuckles 1 DAGGER Knife, Kris, Shiv, Dirk, Stiletto, Spike 2 SHORTSWORD Blade, Large Knife 3 LONGSWORD Broadsword, Bastardsword, Rapier 4 BLUDGEON Club, Mace, Morning Star, Hammer 5 STAFF Quarterstaff, Pole 6 THRUST Lance, Trident 7 POLEARM Halberd, PoleAxe 8 WHIP Flail, Chain 9 TALON Claw 10 SLING 11 SHORTBOW 12 LONGBOW 13 CROSSBOW 14 THROWN Not in use yet 15 AXE BattleAxe, Tomahawk
Weapondamage
Val3 Category Description Example 0 HIT General or Unknown Default 1 SLASH Double-Sided Blade Large Swords 2 STAB Broad-Pointed Small Swords 3 HACK Single-Edged Blade Axes 4 CRUSH Flat, Solid Blugeons 5 LASH Momentary Whips 6 PIERCE Sharp-Pointed Daggers 7 THRUST Impaling Lance Weapons listed under "Example" are just that. It is possible to mix and match weapon-type and damage-type if it makes sense. For example:
A normal club would be bludgeon-crush, but a morning star would be a bludgeon-pierce.
A normal whip would be a whip-lash, but a flail would be a whip-pierce.
Weapon flags
Val5 Name Description 1 THROWABLE Not in use yet. 2 TWOHANDED Weapon requires both hands to wield 4 CONCEALED If you are not fighting, weapon will not show 8 SECONDARY Can only be dual-wielded 16 REWIELD If disarmed, will automatically attempt to rewield itself. These values can be combined (although be careful, some combinations don't make sense). For example setting value5 to 12 (4+8) will make it both concealed and secondary.