Object flags
| FLAG | EXPLINATION | POWER RATING |
|---|---|---|
| antievil | Cannot be worn by characters with an alignment under -350. | -33 |
| antifighter | Cannot be word by a fighter-classed player. | -25 |
| antigood | Cannot be worn by characters with an alignment of 350+. | -33 |
| antineutral | Cannot be worn by characters with an alignment between -350 and +350. | -33 |
| antipriest | Cannot be word by a priest-classed player. | -25 |
| antirogue | Cannot be word by a rogue-classed player. | -25 |
| antiwizard | Cannot be worn by a wizard-classed player. | -25 |
| bless | Item is 20% more resistant to getting damaged. | +10 |
| bulky | Item is awkwardly large for its weight. It cannot be put into a container. | -5 |
| buried | Item is buried and can only be revealed by a successful "dig" ion the room. | N/A |
| covering | Resets after this item in room will be considered to be "under" this item. These items will only be shown when someone "looks under" item. | N/A |
| dark | Increases hiding skills by 2%. | +2 |
| deathrot | Item rots like a corpse does. (maggots, etc) | -10 |
| donation | Item was once in donation chamber. Cannot be auctioned. | -1 |
| double | Item takes up both wear slot. Only applies to slots neck, wrist and finger. | -25 |
| ethereal | Item will disappear when droppped or given or damaged. | -40 |
| evil | Nothing. | 0 |
| fragile | Item is 20% more suscpetable to being damaged. | -10 |
| glow | Puts (GLOW) flag in front of short description. Glowing items can be seen in dark rooms but do not provide light. (unless they are type=light or type=fire of course) | 0 |
| groundrot | Item will decay and eventualy blow away when it is left on ground. | -10 |
| guilded | Normally, the "level" of an item is the minimum level that a character has to be to use the item. If item has "guilded" flag, then the "level" refers to the "rank" at which the character can use this item. | varies |
| hidden | Item is hidden from normal view. Need "detect hidden" or "awareness" to see it. A "search" has a chance to find it as well (thus removing the flag). | N/A |
| hum | Puts (HUM) flag in front of item short description. Wearing a humming item decreases hiding skills (hide, blend and disappear) by 5%. | -2 |
| inventory | Automatically set by code for items that spawn on shopkeepers. No need to set. | N/A |
| invis | Player must be affected by "see invisible" to see the item. | -5 |
| loyal | Item stays with you when you die. (Does not go to corpse) | +50 |
| magic | Item is magical and cannot be further enchanted. (enchant weapon and enchant armor spells). | -5 |
| metal | Item is made of steel, iron, bronze, etc. 20% resistant to being damaged. | +10 |
| mystery | Stats of item will not be revealed by "identify" spell or "lore" skill. | -15 |
| nodonate | Item cannot be donated. | -1 |
| nodrop | Item cannot be dropped. Can be put in a container or auctioned. | -4 |
| nofix | Item will not be changed by "fixobj" command. | N/A |
| nolocate | Cannot be found with "locate object" spell. | -3 |
| noremove | Item is "cursed" and cannot be removed until "remove curse" spell is cast upon wearer. | -3 |
| nosave | Item will not save when player quits. | -50 |
| nostack | Item will not stack to save memory. For example "a token(5)".This is usually only useful for items which you need the programs for every instance of the item to trigger. | N/A |
| nowear | Normally set temporarily by "mpnowear" command in a wear program for custom wear checks. Setting this on an item permanently makes it not be able to be worn by ANYONE. | N/A |
| organic | Item is maded from living or once-living matter. 20% more susceptible to being damaged. | -10 |
| poisoned | Weapon will attempt to poison victim every time it does damage. | +4 |
| prototype | Changes to this item will cause the base item to be changed, thereby affected all existing instances of the item as well as new ones. | N/A |
| rare | There can only ever be 4 of this item in existance. (including offline player inventory, corpses, etc) | -30 |
| singular | Mostly for looks. Will make an item such as an "eyepatch" show to be <worn on eye> instead of <worn on eyes>. Only applies to wear slots which are normally pluralized. | N/A |
| specific | Used only for weapons with multiple banes. If a weapon has a "bane to human 5" and "bane to fighter 5", for example. Without the flag, it will affect a human wizard by 5%, elven fighter by 5%, and a human fighter by 10%. With specific case, only the third case would apply, other would be 0. | -5 |
| static | Item's long descr blends in with the background (room desc). | N/A |
| sublime | Item can only be accessed by someone affected by "sublime" spell. NOT YET IMPLEMENTED | N/A |
| unique | There can only ever be ONE of this item in existance. (including offline player inventory, corpses, etc) | -50 |